Having seen the beneficial effect of this computer game on a six-year old, a teacher advocates placing it on the national curriculum.
In every different edition of SimCity, the player is given the task of founding and developing a city from a patch of green land, defining what buildings are constructed via development zones – residential zones for Sims to live in; commercial zones for Sims to shop and have offices within; industrial zones to provide work through factories, laboratories and farms – as well as ensuring their citizens are kept happy through establishing various services and amenities, all while keeping a stable budget.
People report problems and the mayor addresses them – his objective: to keep as many people happy as possible.
SimCity 3000: (the environment and localisation now come into the equation); by allowing certain structures to be built within the city, the player could receive a substantial amount of funds from them. The four business deal structures are the maximum security prison, casino, toxic waste conversion plant, and the Gigamall (a large shopping center). Business deal structures however have serious negative effects on a city. The toxic waste dump lowers both the land value and residential desirability in the area surrounding it and produces massive pollution. The prison dramatically decreases land value. The casino increases citywide crime and the Gigamall weakens demand for local commerce.
Too late now – but if the young Michael Fallon, Jeremy Hunt and Theresa Brasier had been educated by the SimCity ’game’ (now used in urban planning offices!), Michael might well have grown up less willing to play real-life war-games, Jeremy could be ensuring good care for all the sick and frail and Theresa might be putting into practice her rhetorical concern for the less fortunate in our society.